class_name HandlerManager extends Node

var pointHandler: PointHandler
var smallHandler: SmallHandler
var bigHandler: BigHandler
var handler_幽灵: 幽灵Handler
var handler_恶灵: 恶灵Handler
var handler_炮台: 炮台Handler
var handler_狙炮: 狙炮Handler
var handler_地灵: 地灵Handler
var handler_灵阵: 灵阵Handler
var handler_拳师: 拳师Handler
var handler_天谕: 天谕Handler
var handler_野马: 野马Handler

func _init(gameManager: GameManager) -> void:
	bigHandler = BigHandler.new(gameManager)
	pointHandler = PointHandler.new(gameManager)
	smallHandler = SmallHandler.new(gameManager)
	handler_幽灵 = 幽灵Handler.new(gameManager)
	handler_恶灵 = 恶灵Handler.new(gameManager)
	handler_炮台 = 炮台Handler.new(gameManager)
	handler_狙炮 = 狙炮Handler.new(gameManager)
	handler_地灵 = 地灵Handler.new(gameManager)
	handler_灵阵 = 灵阵Handler.new(gameManager)
	handler_拳师 = 拳师Handler.new(gameManager)
	handler_天谕 = 天谕Handler.new(gameManager)
	handler_野马 = 野马Handler.new(gameManager)
